Also more flexibility to keep up with Knights or other late units of usual suspects that may pick them. Houndmaster - single shooters, so being able to get some easier flanks in while their hounds bite the enemy's face off is pretty cool. Can cavalry move 3 before losing another ap, increasing their double shoot range? Mostly useful to keep up on the strategic map if you want to run with Phase Beasts or floaters I take it, so that's pretty neat. Spellbreaker - huh, why? Doesn't seem to benefit much on the battlefield. Pursuers, Dawn Defenders and Glade RunnersRiders get optional mounts, ie like Furies only when you have a mount trait.Īlways on mounts (so mainly looked at in the context of no mount trait) So Spellbreakers, Houndmasters(!) and Wildspeakers(!!) get mounts permanently. Speaking of mount traits, VERY exciting mount changes I want to gush at length about. Spooder scouts getting reeled in a bit, but that double damage was always buggy and not the reason they were cool. Vassal farming getting nerfed, but that was beyond broken, good riddance. they aren't nerfing everything remotely fun? Wow. The post-release dev journal dropped with a lot of spoilers for imminent patch/DLC stuff and.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |